Grayraccor

Wookie Jedi 5

Description

Age 20, 2.4m (7ft 10in), 160kg
Dark Grey Fur
Languages: Basic (Cannot Speak), Shyriiwook
Background: Military (+2 Endurance, Ride; Treat Injury Class Skill)
Personality:

Str 22
Dex 10
Con 14
Int 11
Wis 13
Cha 16

HP: 80
Damage Threshold: 18
Force Points: 7
Fort: 18 = 10 + 5(level)+1(Class)+2(Con)
Ref: 17 = 10 + 6(Armor) + 1(Class) +0(Dex)
Will: 17 = 10 + 5(Level) + 1(Class)+ 1(Wis)

Base Attack Bonus: +5
Melee Attacks: +11/+12 = 4+6(Str)+1(Lightsabers)
Ranged: +5

ATTACKS
Lightsaber One Handed +12/13 if using Battle Strike (2d8+10; +extra damage if using battle strike) or,
Lightsaber Two Handed +12/13 if using Battle Strike (2d8+16; +extra damage if using battle strike) or,
2x Lightsabers +7/+7 or +8/+7 if using Battle Strike (2d8+10, 2d8+10; +extra damage if using battle strike, applied once)

Force Powers

BATTLE STRIKE: Use one swift action to enhance your next attack. DC 15: Gain a +1 force bonus on next attack roll, +1d6 damage. DC 20: +2d6 damage. DC 25: +3d6 damage; Can use a force point for extra 2d6 damage.
FORCE SLAM: 6 Square Cone; Make a Use the Force Roll, if result exceeds target's fortitude then it takes 4d6 damage and knocked prone. If target passes it takes half damage. May use force point for extra 2d6 damage.

Feats and Special Abilities

Wookie Rage: 1/day can fly into a rage, +2 to melee attack rolls and melee damage rolls, can't use skills that require concentration. Lasts a number of rounds equal to 5+ Con Modifier. At end of rage moves -1 persistent step along the condition track. Penalties imposed persist until the wookie takes at least 10 minutes to recuperate.
Extraordinary Recuperation: Regain Hit Points at double the normal rate
Force Sensitivity, Wpn Prof (Lightsabres, Simple Weapons), Armor Prof (Light)
Force Training (Two Force Powers; Battle Strike, Force Slam)
Wpn Focus Lightsaber +1 attacks with Lightsabers
Dual Weapon Mastery 1 (Take only a -5 Penalty to fight with two weapons)

Talents

Alter Force Talent Tree: Disciplined Strike (Exclude 1 target from Force Slam)
Jedi Lightsaber Combat Tree: Weapon Specialization (Lightsabres): +2 Damage Rolls
Jedi guardian Combat Tree:force intuition use your force skill for initiative.

Skills
Endurance: +6 = +2(Background) +2(Level) +2(Con)
Ride: +4 = +2(Background) +2(Level) +0(Dex)
Treat Injury: +8 = +5(Trained) +2(Level) +1(Wis)
Use The Force: +15 = +5(Trained) +2(Level) +3(Cha)+5(Skill Focus)

Equipment

20,000 Credits
Lightsaber (Starting Free)
Lightsaber - 3,000 Credits, 2d8 Damage
Stormtrooper Armor - 8,000 Credits, +6 Ref Bonus, +2 Fort Bonus, Max Dex +3, Weight 10 kg

11,000/20,000


Basic Math

Wookie Benefits

+4 Str, +2 Con, -2 Dex, -2 Wis, -2 Cha
Extraordinary Recuperation: Regain Hit Points at double the normal rate
Wookie Rage: 1/day can fly into a rage, +2 to melee attack rolls and melee damage rolls, can't use skills that require concentration. Lasts a number of rounds equal to 5+ Con Modifier. At end of rage moves -1 persistent step along the condition track. Penalties imposed persist until the wookie takes at least 10 minutes to recuperate.
Skills: May take 10 on climb checks, can reroll persuasion checks to intimidate others.
Languages: Basic (Cannot Speak), Shyriiwook

Jedi Level 1
Hit Points: 30+Con Modifier, 1d10 hp per level
+1 Fort, +1 Ref, +1 Will
Lightsabre - 2d8 + 10 dmg (12-26)
Force Sensitivity, Wpn Prof (Lightsabres, Simple Weapons)
Feat: Force Training (Two Force Powers; Battle Strike, Force Slam)
Talent: Alter Force Talent Tree: Disciplined Strike (Exclude 1 target from Force Slam)

Level 2
Bonus Feat: Wpn Focus Lightsaber

Level 3
Talent Weapon Specialization (Lightsabres): +2 Damage Rolls
Feat: Armor Proficiency Light

Level 4
Bonus Feat: Dual Weapon Mastery 1 (Take only a -5 Penalty to fight with two weapons)
+1 Dex, +1 Wis

Level 5
Talent - Force Intuition (Add Use the Force rank to Initiative)